In the Liurnia region of the Elden Ring is the largest subterranean region and dungeon hybrid called Nokstella, which also contains the Eternal City and the Lake of Blight. It's an optional underground area that's a bit more linear than the overworld, but retains many of the core mechanics of the overworld, such as: B. fast travel and restoring bottles after defeating enemy groups. This page contains information about the location, a walkthrough, and a guide to traversing this area, finding all of its treasure, and figuring out how to defeat the enemies within.
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|Formigas Gigantes, Clayman, Estrela Malformada, Lesser Kindred of Rot, Swordstress, Silver Tears||Sombra funesta, Astel, Naturalborn of the Void, Glintstone Dragon Adula||Golden Seed, Frozen Lightning Spear, Astel's Wings, Scorpion Stinger, Natureborn Souvenir, Darkmoon Greatsword, Dragon's Heart, Adula's Moonblade, Larva's Tear|
How do I get to Nokstella, the Eternal City?
This place, which is part of the Ainsel river but can only be reached after exploring the underground river shaft, is inaccessible for the first time. After defeating Starscourge Radahn, you must continue the Ranni questline by exploring Nokron, the Eternal City, to find the item Ranni is looking for.
Return to Ranni's Rise in northern Liurnia (behind Caria Manor) with the Fingerslayer Blade you obtained from the Sacred Ground of Night in Nokron, Eternal City and speak to Ranni to obtain the blade. This can be done behind Caria Manor. If you keep talking to her, she will eventually give you the inverted statue of Carian, which unlocks the remaining areas of Carian's study as well as the Liurnia Divine Tower for you to explore.
After acquiring it, go down the tower and travel to Renna's Rise, the northernmost of the three towers. There you will find a door at the top of the tower. You can travel to Ainsel River Main by interacting with it, and once there you can activate the Site of Grace there.
Just before you reach the Grace Site, there is a miniature Ranni doll in a coffin. There are also several Silver Firefly that can be collected in the area around the creek. As you advance, you'll see another distorted star in the far right, along with some Clayman warriors patrolling.
There are dozens of Herba Dewkiss plants scattered throughout the various bushes in this area. There are also some corpses on the left: one is floating in the water with a golden rune in his hand, and the other is lying on the stone floor on the left with a human bone fragment in his hand. There are also some ghost glovewort plants (6) across the water from the deformed star. If you manage to take out the Misshapen Star using ranged combat, you can easily traverse the entire area and acquire these items.
If you move to the left and follow the flow of water you will come to a body that contains a Forge Stone (4) and beyond that awaits a giant Miranda Flower along with 4 smaller Miranda Flowers and a few more Clayman Spearmen. to you. You'll deal with a corpse holding a stone Keyblade, and there's another Ghost Glove Plant (6) hidden in the back right corner of the area near the waterfall.
When you return to the building that guarded the misshapen star, there are two Ghost Glovewort floors (6) and (7) hidden behind the statue on the left. After entering the building and dealing with the sorcerer Clayman, there is another Ghost Glove Plant on the right side of the room (7).
As you walk up the slope, past the structure, you will notice several Formic rock deposits on either side of the pass. There are also two giant ants hanging from the ceiling. After dealing with those blocking your path, you will be transported to a new area littered with bones and guts and inhabited by various winged ants. You can sneak up on two corpses and loot them; One of the bodies contains a Gold Rune (10) and the other contains Shield Grease.
After taking out the two winged ants, go left downhill to attack an armored ant. In order to inflict maximum damage to your body, you must get behind the shield protecting your head during this fight. After passing the armored ant, continue down the tunnel until you reach a ledge high above the room containing the first warp star. Since there will be two spellcasters in this area, you have to be very careful not to get caught by one of their spells or thrown off the ledge. If you want to be safer, you can try to lure them back into the tunnel.
After a sharp right turn, you'll find a chest on the top left of the structure. Carefully follow the path that curves to the right, then go down to continue. One chest contains the Wing of Astel sword, so make sure you jump in carefully. You can also choose the more difficult route, which will allow you to earn a Shadowforge Stone by looting the corpse you saw after completing the Wizards battle (6).
After going back up the tunnel, turn left and follow the water until you come to another structure with good lighting. To enter Nokstella, the Eternal City, first get the Ghost Glove Plant (6) that you can find near the bars, then go up the stairs on the left side of the room.
Nokstella, Eternal City
A swordsman riding a giant ant is to the right of the Place of Mercy. She is patrolling the water near a Ghost Glovewort Plant (7).
As you go up the stairs on the left, after the first flight of stairs, turn left and face the swordswoman in the small building. After defeating them, look to the right for a chest with the Ant Skull Plate Shield. On the landing at the top of the next set of stairs is another Swordsman, as well as several charged Silver Tears. After turning left you'll find a second small room inhabited by four Armored Silver Tears guarding a chest containing a Ghost Gloveword Picker's Bell Storage (2). When you come out of this room you have to go around the building on the left and follow the path until you reach a dead end where you will find a corpse containing the archer's ashes.
As you make your way down the vaulted hallway, a silver teardrop will fall from the ceiling, absorbing you momentarily. This happens once you get the Golden Rune (10) from the corpse hanging on the ledge on the right. You can go through an opening on the left side of the hall about halfway down the hall. Once you do that, a silver teardrop will fall on you from the ceiling and try to suck it up. In the chest in this room is a Shadowforge Stone (7). The corpse with another golden rune is at the end of the hall (10).
After going up the stairs on the left, you'll find that there's a living boulder on the other side of the big bridge on the right. This living boulder will roll towards you and just like Nokron, killing it will reward you with a Larval Tear. You can find an Imp Seal by going around the back of the building on the left and looking for it. Just behind the Imp Seal are two Swordstresses and a chest containing the ashes of Nightmaiden and Swordstress Puppets.
After going through the west opening and up the stairs, you'll find yourself in a room with two Silver Tears and a Swordswoman. These teardrops of silver transform into two separate warriors, one armed with a longsword and the other with a shield and spear. It's recommended to use ranged attacks so you can take them out one by one instead of being overwhelmed by their extreme aggression. You can do this by attacking them from afar. After she and the Swordswoman are defeated, Nokstella's Moon is found in the chest behind them. To get an expectant butterfly, you need to make a sharp right turn and go around the side of this huge throne.
You can reach the elevator by going down the slope accessible through the passage on the left side of the room. As you take the elevator down, you'll find that there's a Golden Seed tree right in front of you. It is highly recommended to quickly return to Nokstella, the Place of Grace in the Eternal City, from this location.
A body containing Sacred Cord Fat can be found in the northern ruins, along with another body containing a Forgestone (6). Be careful as there are swordsmen in the area. In an alcove not far behind the ruins, three snails guard a corpse with a bottle of heavenly dew. If you follow the flow of water, you'll find several silver teardrops, more snails on the right side of the building, and a female swordsman riding an ant.
A large number of these Silver Tears are electrified and upon death explode with a small electric orb that has an area of effect. You should take advantage of the fact that they can chain reaction to take out multiple Silver Tears as well as Swordsman and Ant without putting up a huge fight. You can find a corpse with a Golden Rune on the right side of the area, near some rocks, and a Ghost Cloveweed (8) on the left side of the area, near the crates (10). As you travel northwest, you'll find more Electrified Silver Tears and three Giant Ants on the right, as well as several Formica rock deposits. You'll need to stay on the ridge behind the Silver Tears, who will shoot projectiles at you to bypass their shield. Just past the ants to the northwest is a corpse holding a stone sword.
On the left you'll find a stone structure with blue flames, but before that go to a structure with an arched door near the waterfall so you can take on a group of Silver Tears. They guard a corpse containing a drop of heavenly dew.
You can take an elevator to a new Grace Site located below the waterfall in the arena where you found Nokstella's Dragonkin Soldier by entering the stone structure to the left of the creek in the image above. . There's a Ghost Glove Plant (9) hiding on the left, and if you head south through the tunnel you'll find three Basilisks guarding two corpses, each holding a Smithing Stone (4) and (5) respectively .
When you reach the end of the hallway, you will come to a room with a reddish hue. In this room, a red Blaidd spirit is reincarnated as an evil shadow. After defeating Blaidd, who can inflict bleeding and use his own Vials of Crimson Tears, Ranni will thank you and give you the Discarded Palace Key. This conversation will take place after speaking several times to the miniature Ranni doll at a Place of Grace and tasked you with defeating these baleful shadows.
To get to the Lake of Rot Shoreside Site of Grace, go up the stairs to the right of the entrance and then take the elevator down. At the foot of the slope to the right is a corpse holding a card that says "Lake of Rot".
Lake of Decay
The entirety of this area causes the status effect known as Scarlet, which, once the bar is filled to the brim, drains your health much faster than regular poison. This area is intimidating at first.
The most effective tactic to use when entering the zone for the first time is to immediately spend as many runes as possible and stock up on health vials. While Preservation Bowls can help mitigate the effects of Crimson Rot, using them on your first trip through this region will likely waste resources. You have to walk southwest to reach the next pillar. The pressure plate sits atop this platform and will raise a section of road for future navigation. Continue in this way as you move south or southwest, activating the pressure plates by running from one pillar to the other, and increasing your health each time you get too low.
You can access a site of grace by going through the main gates after descending the steps to the left of the large stone structure built into the rock face on the south wall. Now that you have this item, Crimson Rot no longer affects you and you can teleport between different sides of the Lake of Rot with ease.
From there, go back to the top of the stairs and head west. There you will see a smaller stone structure and inside is a chest with Nomad Warrior Cookbook 22. After returning to the Site of Grace, go down the stairs inside the structure and then jump to the right side to reach the destroyed shelf . After going through the gaps and around the back, you'll find a corpse with a gold rune (10). When you return to the opposite side, drop through the opening and you'll find a golden centipede on the lower level. As you continue down, you'll find several smaller rotten limbs as you get closer to the ground.
You have the option to face them directly or walk past them. In the building to the west on the stairs is a chest containing the weapon known as the Scorpion's Stinger. After going down the steps, turn right and immediately run towards the coffin that is on the edge of the waterfall in the middle of the room. Interacting with the coffin will teleport you to a hidden boss.
Bosskampf – Astel, Naturalborn of the Void
Astel is a hyper aggressive misshapen star. Due to the sheer ferocity of his attacks and the variety of moves he can perform, it will likely take several attempts for anyone to defeat him.
Astel will most likely start the fight by entering the arena through the smoke screen. Once inside, it will likely start summoning a giant bolt of lightning between its jaws. Avoiding this attack, like most others used by Astel, requires slightly delayed reactions. For example, Astel builds this beam by tilting his head back and then tilting it towards you. To avoid getting hit by the beam when firing, you need to wait about a second while the Astel is in this position.
When Astel wants to double attack, he swings his tail like a scorpion and does it over his head. Astel lifts slightly in the air as he prepares to hit, and just like lightning, once Astel lands again later than expected, you'll need to dodge to synchronize with the oncoming tail. under.
The vast majority of Astel's attacks rely on harnessing gravitational energy, which he does by summoning purple orbs with cosmic-looking marks attached to them. These can be handshakes that leave a vapor trail and explode after a short delay. Alternatively, they may be in the form of explosions. If you get caught in this contrail, you'll have plenty of time to get out if you roll in the right direction to avoid the contrail.
Since you'll be spending most of your time under Astel's belly, especially if you're a melee character, he comes equipped with a variety of punishing attacks that can be used against you if you get too greedy. You take the form of Astel by summoning these purple orbs into your hands and smashing them into the ground, emitting pulsing waves of energy that will knock you back when they hit. Alternatively, they take on Astel's form by summoning these purple orbs into their hands and throwing them to the ground. You have the ability to roll through each of these waves, but it takes precise timing and the ability to keep your composure when you find yourself under Astel as he prepares an attack. Another thing that happens is that Astel creates a gravity well in a circle around him and this shows up because small rocks in that area have started to float. After a short time, everything within this circle will begin to levitate, and then Astel will drop everything back to the ground. Since this move can result in instant death, once the punch hits the ground, you should immediately flee the area and run in the opposite direction.
One of Astel's jaw attacks is a regular two-pull bite, and the other is a charged variant indicated by blue energy covering his jaws. Both attacks happen if you stay in front of Astel. Should he hit you, Astel will lift you into the air before throwing you to the ground with such force that it almost always results in instant death.
If Astel crouches and an orb begins to materialize and pulse over his body, it means he's about to teleport to another part of the arena. However, if you do, the orb will explode outwards, so you'll have to run away as fast as you can when it starts to do so. You should also keep your head on where it spawns, because if you don't immediately spot a new orb signaling Astel's arrival, he'll perform an arena-wide lunge attack from above if he gets caught in his jaws. an instant death. If you don't immediately see a new orb indicating Astel's arrival, keep turning your head to prevent the move from connecting, and turn in Astel's direction at the last second if it does.
Astel can retreat when he has about fifty percent of his health left when cosmic portals appear behind him. Once the portals start pulsing, they will shoot comets at you in rapid succession, causing snow comets for a few seconds. You're not safe from the comets coming your way, no matter how far away they are, so you'll need to roll the dice to save your life once the comets come out of the portals.
You get Remembrance of the Naturalborn after defeating Astel, Naturalborn of the Void.
If you have the Dark Moon Ring, which you can get using the key you get by defeating Baleful Shadow in the chest next to Rennala in Raya Lucaria, you can access the northern part of the arena and travel there. . Take the elevator at the bottom of the slope and go up to reach the Altar do Luar.
To get to the Manus Celes Cathedral, you must first defeat the rhinestone dragon Adula. You get three Dragon Hearts and Adula's weapon Moonblade after defeating Adula. The next step is to enter the cathedral, activate the mercy siege and go down the hole in the floor while moving from one platform to another on the right side of the room. Then go down the tunnel until you reach Ranni, who will tell you that she used the Fingerslayer sword you gave her to kill an instance of Two Fingers. Interact with Ranni to get the Darkmoon Ring put on her finger; this will completely free you from the shackles that have held you captive. She will express her gratitude to you and tell you that she hopes to see you again in the future. After that, you will be given the Dark Moon Greatsword.